tag:blogger.com,1999:blog-5064339973020364259.post1215848722782471952..comments2012-11-06T09:46:15.661-08:00Comments on Fighting Company Devjon: Information from the Numbers -part 1Devjonhttp://www.blogger.com/profile/07126096792379344134noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5064339973020364259.post-90313883725492516962011-08-19T00:24:19.964-07:002011-08-19T00:24:19.964-07:00You know, every time I read that line about the Ve...You know, every time I read that line about the Venerable Dreadnought my mind had lumped it in with the flavor text that comes before and simply translated it to "A Dreadnought may...". Thanks for pointing that out, I will work on a slightly different list to accommodate and edit it in.<br /><br />As for the Formula...it actually isn't that amazing, when I said 'a great many calculations' I was doing a small amount for a great many units. You start with the DMS, DMCC, DRPG, and DLRPG. Then you divide each score by the cost of the unit and multiply it by one-hundred. Multiply the new score by a set amount depending on which score it is and then add the DRPG, DLRPG, and either the DMS or DMCC (whichever is greater). So the formula kind of looks like this for DRPG:<br /><br />DRPG / Cost x 100 x 3<br /><br />(For Reference, DMS is multiplied by 2, DMCC by 1, DRPG by 3, and DLRPG by .6) What you end up with is a reflection of how valuable that unit is in offensive output with greater emphasis where greater ability is needed. DRPG is very important and you need a lot of it, thus it gets a higher multiplier, whereas DLRPG is only important to have enough, not plenty, and so it gets a lower Multiplier (these multipliers are based on actual numbers and not pulled out of my hat, just FYI).<br /><br />(One note about DMS and DMCC: I am assuming that you are either making an army to shoot infantry or one to assault them as doing both is hard to pull off successfully. For assaulting you need higher numbers so each is less valuable and thus DMCC gets a lower multiplier than DMS.)<br /><br />It does take into account Duality, since a unit that is good against multiple kinds of targets gets a higher number, but it completely ignores Mobility and Defensive capabilities, as well as range and scoring status and a great number of other factors. I will make a note of that in the post but I did try to take Defensive abilities into account when checking units (so foot-based squads got Rhinos and there are two ablative bodies in the Biker unit).Devjonhttps://www.blogger.com/profile/07126096792379344134noreply@blogger.comtag:blogger.com,1999:blog-5064339973020364259.post-69976183576771916032011-08-16T20:16:00.421-07:002011-08-16T20:16:00.421-07:00I'm curious to see the formula actually used h...I'm curious to see the formula actually used here. Is it entirely offensive based? Or does it take into account mobility, defensive capabilities, and duality? Definitely an interesting ranking. :D<br /><br />On the list at the bottom, however, you do have a slight mistake. We can only take one venerable dreadnought per detachment. :(Marshal Laerothhttps://www.blogger.com/profile/14600470017757906441noreply@blogger.com