The time has come for me to put up a list that I have made and give it a thorough examination. For this list I wanted to be shooting oriented but still have a close combat presence. Also, of course, I was going for balance. So here’s the list:
Total:-2,000
HQ:-191
Marshal: Bolter, -81
Emperor's Champion: Vow (Abhor) -110
Elite:-428
Terminator Squad (5): 2 Assault Cannons, 5 PFs, 3 Storm Bolters, Tank Hunters; Drop Pod: -285
Dreadnought: Assault Cannon, DCCW, Storm Bolter, Venerable, Tank Hunter, Extra Armor, Smoke Launchers; 143
Troops:-768
Crusader Squad “Alpha” (5): 3 Bolters, Lascannon, Plasma Gun; Rhino: Extra Armor, Smoke Launchers; -159
Crusader Squad “Beta” (5): 3 Bolters, Multi-Melta, Plasma Gun; Rhino: Extra Armor, Smoke Launchers; -154
Crusader Squad “Gamma” (5/1): 4 BP/CS, PF/BP, Melta; Razorback: Twin-Linked Lascannon, Extra Armor, PotMS; -240
Crusader Squad “Gamma” (5): 3 BP/CS, PW/BP, Melta; Razorback: Twin-Linked Lascannon, Extra Armor, PotMS; -225
Fast Attack:-210
Land Speeder: Typhoon Missile Launcher, Heavy Bolter, -70
Land Speeder: Typhoon Missile Launcher, Heavy Bolter, -70
Land Speeder: Typhoon Missile Launcher, Heavy Bolter, -70
Heavy Support:-393
Predator: Autocannon, Lascannon Sponsons, Extra Armor, Searchlights, -131
Predator: Autocannon, Lascannon Sponsons, Extra Armor, Searchlights, -131
Predator: Autocannon, Lascannon Sponsons, Extra Armor, Searchlights. -131
First off, the intended tactics: Predators, Razorbacks, Alpha Squad, and Land Speeders begin firing at enemy vehicles to disrupt my opponent’s plan. All the S8-7 firepower is there to suppress while the Lascannons focus on actually killing things. The Dreadnought, Razorbacks, and Rhino with Beta Squad march across the board at 6” a turn, using smoke when beneficial, going for their own targets. The Dreadnought is there for some suppression fire as the Gamma Squads close in; the Rhino with Beta Squad heads for a midfield objective where it begins to use the Multi-Melta and Plasma Gun (both with a 24” range but better at 12”); the Gamma Squads disembark once they can assault onto enemy objectives and, once that is done, the Razorbacks begin to patrol around them continuing to fire their Lascannons; the Dreadnought uses its Assault Cannon on light armor or infantry and any time it gets shaken (a good chance since it is Venerable and has Extra Armor) it charges into infantry where it can begin dealing of damage and be safe from the guns of my enemy. The Terminators get reserved and teleport directly into the enemies face. Since they have Tank Hunting Assault Cannons they can immediately begin firing and isolating threats to themselves.
Now, there are problems. First off it is relatively easy to pinpoint threats and I can’t vouch for synergy. I also have very few was of dealing with heavy armor (a single Multi-Melta, some Tank-Hunting Assault Cannons, a DCCW, and some Lascannons). I could bring some extra melta but as it is I’m pressed for points. Another problem is my limited close combat ability with my actual close combat squads. I don’t have AAC and those small squads are going to get eaten by anything tough but they will have the Emperor’s Champion with them and, if correctly supported, should be able to bring down whatever is holding an objective (supported by early fire to weaken the target unit(s), both working together, tank shocks, the Dreadnought, and perhaps the Terminators).
If I could then I would give those Land Speeders each a Multi-Melta, the Dreadnought a Drop Pod, and a few more members to those Close Combat Squads. But aside from those three things, there is very little I can see to change about this list. It is not the best list but I feel that it can hold its own in many games.